Cyberpunk 2077How to guide

How to disable HUD in Cyberpunk 2077 Game [How to guide]

Cyberpunk 2077 is a 2020 action role-playing video game developed and published by CD Projekt. The story takes place in Night City, an open world set in the Cyberpunk universe. Players assume the first-person perspective of a customisable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat.

It would be an understatement to say that Cyberpunk 2077 was one of the most hyped game launches in recent memory. While the initial announcement did happen in 2012, it wasn’t until the developers showcased the game at E3 2018 when it suddenly exploded in popularity. Then last year, the studio announced that Keanu Reeves would be part of the game. Reeves appeared on stage during the Xbox E3 2019 event and ended up giving us one of the best memes of 2019. The game also finally got a launch date – April 16, 2020.

How to disable HUD in Cyberpunk 2077

HUD in Cyberpunk 2077 has been designed in such a way to make it seem like an “overlay” its elements on what the character sees (everything looks like it is displayed on the cyber eye’s retina). However, if you don’t like the interface, you can turn it off (entire HUD or some parts of it).

HUD will be turned off by default in hardcore mode. It will not only strengthen your enemies but also deactivate the interface. Thus, you will get rid of, e.g. information about how much damage you deal with each shot. Travelling around Night City will also be more difficult.


Pondsmith onstage, wearing a microphone on his head Cyberpunk creator Mike Pondsmith acted as a consultant since 2012. Cyberpunk 2077 was developed by CD Projekt Red. It is based on Mike Pondsmith’s Cyberpunk role-playing game franchise; Pondsmith started consulting on the project in 2012. He also appears in it as a character. The game drew its influences from the 1982 film Blade Runner, manga and anime series Ghost in the Shell, and video games System Shock (1994) and Deus Ex (2000). Pondsmith’s follow-up to Cyberpunk V3.0, Cyberpunk Red, also made an impact on the lore. The game cost an estimated 1.2 billion Polish złoty US$313 million) to develop, making it one of the most expensive games ever made.

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Jack Cova

Journalist since 2019, specialized in the trial version of mobile games, international Esports. I want people to be able to inform themselves quickly and correctly, and that is what I try while doing my job. My dream: to live the latest news to tell about it.

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